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- You can save it by pressing q, going to saves, and click save game. You can replay that save anytime. Also, you can play other peoples saves too. If you want to upload your save, hover over it, and click publish. The rest is pretty self explanatory #10.
- 1.start a map where you created the save (and if it has some gamemode then start with it) 2.Start the server and let friends join you. 3.Then go to your saves in you spawnmenu and click on load your save. 4.The map will be same for some seconds or maybe minutes.
- This is a tutorial on how to easily and quick download and search any Gmod ( Garry's mod ) map you want. It is for MAC and Windows. Just follow thi.
How to make custom textures for Gmod
Make Gmod Maps
Setup
Hi all how i can open a map of gmod ( downloaded ) with hammer? I want to customize something in a existing map. Sorry for my english x) 1 comment. Log in or sign up to leave a comment Log In Sign Up. Saving the map just saves the.vmf file. To create a.bsp file ofg your map, you need to compile it, which can be done by pressing F9 on your keyboard, which will open a menu (see the second last image in this guide,) and then press OK. Mushroom Jun 9 @ 1:50pm.
Step 1: Create a “materials” folder in your garrysmod/garrysmod folder, if it does not already exist.
Gmod How To Save World
Step 2: Create a folder named the same as the map you are making the texture for in the “materials” folder.
Step 3: Put the texture you want in the garrysmod/garrysmod/materials/mapname folder in Targa format. Photoshop or paint.NET can save an image as a Targa (I am using Paint.NET). When you save the Targa you are prompted with a box like the one below. Choose '24-bit' for the Bit Depth and un-check 'Compress (RLE).' (If your texture has transparency or an Alpha-Channel you need to save it in '32-bit.') Before you save make sure you resize the image to 64x64, 128x128, 256x256, 512x512, or 1024x1024. These are sizes accepted by Hammer and Valve in general.
Step 4: Create a blank text file with the same name as your texture name and put it in the garrysmod/garrysmod/materials/mapname folder
Creating the Texture
Step 5: Using VTFEdit or picture editing software with a VTF plug-in turn the Targa into a VTF and put it in the garrysmod/garrysmod/materials/mapname folder. VTFEdit is better because there are more options to choose from. You can get it here http://nemesis.thewavelength.net/index.php?c=178 .
First we need to import our Targa from the garrysmod/garrysmod/materials/mapname folder.
Click Import and browse to the Targa file and open it.
When you import it a box will open. Choose the options I have here:
Click OK and there will be a pause while it loads your image. This is normal.
Now save the VTF in the garrysmod/garrysmod/materials/mapname folder with the same name as the Targa and the blank text file.
Now we are done with the texture.
Creating the Material
Step 6: Using VTFEdit create the VMT file or if you know how, write your own.
With the VTF open click Tools and click Create VMT.
A box will open. Choose the texture tab.
For base texture browse to the garrysmod/garrysmod/materials/mapname folder and choose the VTF you created.
Then choose the options tab.
Don't worry about anything but the Surface 1 Choose the properties that would apply to your texture.
Click create and save the file in the garrysmod/garrysmod/materials/mapname folder with the same name as the Targa, blank text file, and VTF.
![Gmod Gmod](/uploads/1/1/9/4/119477782/444306931.jpg)
If you want to write your own VMT this is the syntax:
Wrapping it up
At this point you should have 4 files all called the same thing
If this is all correct start Source SDK and choose Garry’s Mod for the Current Game.* Launch Hammer and Browse for the name of your map. Because the files are all in a folder with the name of your map you should find it by searching the name.
Gmod How To Save Game
When releasing your map you only need to include the VMT and VMF files in the garrysmod/garrysmod/materials/ mapname folder.
Gmod Map Creator
Retrieved from 'http://wiki.garrysmod.com/?title=Custom_Textures'